Old-school challenge format from ClanBase & EnemyDown, modernised. Challenge anyone within ±300 rating of you. Winner gains season points, loser is deducted — always weighted by proximity, so closer fights swing more. Standings sort live.
Create a Hotspawn account, link Steam, pick a mode. You're seeded by your last 10 matches.
Pick any player within ±300 rating of you — up or down. Three outgoing challenges at a time.
Defender accepts, suggests an alt time, or declines (which costs them rank). Match window opens for 7 days.
Play on a Hotspawn server with automated stats and demo recording. Score is reported automatically.
Winner gains points, loser is deducted — proximity-weighted. Standings sort live by season total.
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Sign in and enrol in this mode to see your live challenge stakes.
No activity yet this season.
Sign up, link Steam, play 5 placement matches on a Hotspawn server. Friday's recalculation drops you onto the ladder — then start climbing.
You can challenge anyone within ±300 rating of you — above or below. No sniping the summit from the basement.
At most 3 outgoing challenges open at once. Spend them wisely; cancelling frees a slot.
Defenders have 48 hours to accept, counter-propose or decline before the challenge expires.
Confirmed matches must be scheduled inside a 7-day window from the challenge being issued.
Declining a valid challenge costs −10 rating. No-shows forfeit the match as a walkover for the opponent.
Fewer than 2 matches in 7 days marks you inactive — then −10 rating for every further idle day, floored at 1000.
Each result moves your rating by a points multiplier (the “K” value). Your first 5 matches use a high ×50 so you find your level fast, then it settles to the standard ×32, and ×16 once you pass 1500.
At season roll your rating carries 50% of its distance back toward 1000. In 2v2, captains issue and accept for the team.