1 · live

Proximity-points ladders. Winners gain, losers drop.

Old-school challenge format from ClanBase & EnemyDown, modernised. Challenge anyone within ±300 rating of you. Winner gains season points, loser is deducted — always weighted by proximity, so closer fights swing more. Standings sort live.

How it works

Challenge ladders, like ClanBase & EnemyDown.

01

Sign up & enrol

Create a Hotspawn account, link Steam, pick a mode. You're seeded by your last 10 matches.

02

Issue a challenge

Pick any player within ±300 rating of you — up or down. Three outgoing challenges at a time.

03

They accept in 72h

Defender accepts, suggests an alt time, or declines (which costs them rank). Match window opens for 7 days.

04

Play out the challenge

Play on a Hotspawn server with automated stats and demo recording. Score is reported automatically.

05

Points move both ways

Winner gains points, loser is deducted — proximity-weighted. Standings sort live by season total.

Browse the ladder
RankPlayerSeason ptsW-LStreakLast active
1
FF
FFACT peak 1,058 · 3 matches
1,0583-0▲ W32d ago
2
TJ
TJ peak 1,024 · 1 matches
1,0241-0▲ W14d ago
3
Nanos
Nanos peak 1,022 · 1 matches
1,0221-0▲ W32d ago
41,0000-0
5
Shrikel
Shrikel peak 1,000 · 1 matches
9780-1▼ L22d ago
6
PE
Peak peak 1,000 · 4 matches
9420-4▼ L52d ago
Showing all 6 players
Your challenge range · anyone within ±300 rating. Hover or tap a dot for the stake preview — the points at play in that match-up.

Sign in and enrol in this mode to see your live challenge stakes.

1 · 10 days left

Enrol now, get seeded by Friday.

Sign up, link Steam, play 5 placement matches on a Hotspawn server. Friday's recalculation drops you onto the ladder — then start climbing.

What you need
01Hotspawn account (free)
02Linked Steam ID
035 placement matches~45 min
04Anti-cheat enabled (auto)
05Region selected (locks for season)
Points matrix

How points are awarded.

Points multiplier: ×50 while calibrating, ×32 standard, ×16 above 1500 · repeat matchups count half
Rating gap →
50
100
150
200
250
300
▲ Win vs higherupset, full reward
+18
+20
+23
+24
+26
+27
▽ Lose vs higherexpected, small cost
−14
−12
−9
−8
−6
−5
△ Win vs lowerexpected, small gain
+14
+12
+9
+8
+6
+5
▽ Lose vs lowergot upset, full sting
−18
−20
−23
−24
−26
−27
Ladder rules

Know the rules before you queue.

±300

Challenge window

You can challenge anyone within ±300 rating of you — above or below. No sniping the summit from the basement.

3 max

Outgoing challenges

At most 3 outgoing challenges open at once. Spend them wisely; cancelling frees a slot.

48h

Response deadline

Defenders have 48 hours to accept, counter-propose or decline before the challenge expires.

7 days

Scheduling window

Confirmed matches must be scheduled inside a 7-day window from the challenge being issued.

−10

Declining costs

Declining a valid challenge costs −10 rating. No-shows forfeit the match as a walkover for the opponent.

−10 / day

Inactivity decay

Fewer than 2 matches in 7 days marks you inactive — then −10 rating for every further idle day, floored at 1000.

×50 → ×16

Calibration

Each result moves your rating by a points multiplier (the “K” value). Your first 5 matches use a high ×50 so you find your level fast, then it settles to the standard ×32, and ×16 once you pass 1500.

50%

Season carry-over

At season roll your rating carries 50% of its distance back toward 1000. In 2v2, captains issue and accept for the team.